This project has been a long and arduous journey. I've learned a lot of practices that artists use, thought processes that artists go through during their workflow and things that I have need to address as an artist myself. In the past several months I have been taught different techniques like master materials, Niagara FX, channel masking and more. This has been a real challenge for me to create a large high-level environment. elements like taking things such as the levels layout into consideration to tell a story, were brand new concepts for me. This project was a real gauntlet to test and grow my skills and in this post I will be evaluating the final outcome of my level and how well I’ve grown as an artist and what I should do to improve my skills from here.
One thing I am certain of from this project is that I have vastly improved upon my texture work and consideration when working with texture sets. From what I have been taught over the past number of months, I have learned to add more than just add a material and detail it manually, but instead, create complex layers of materials that bring out the best in the model. Things like anchor points and PBR Validate help me with metallic surfaces and the values involved. I can now create interesting and unique texture sets using techniques taught to me through the course and artists that have generously given use their time to demonstrate their skills
Over the more recent weeks I felt that my environment is lacking. At times I felt proud of my progress but looking back I feel like I should have done more and went in a different direction. The small and rather bland environment limited my thought process and what I could have done with this environment. As the project went on, I found myself thinking of other ideas I could have went through but felt that I was too deep to go back and rebuild. I believe my two main weaknesses for this project were my stubbornness to go with a single idea in the beginning and my time management. From the start I had an idea in mind and stuck with it, without considering multiple concepts and broadening my choices and directions I could go with. This goes together with my time management skills because if I had managed myself and my time more effectively, I may have been able to rework my environment to suit more creative ideas. The next large scale project I do I will go in with a broader mindset and put in more prep work so that I can achieve a greater result, utilising the knowledge I’ve gained over the past number of months to create a more interesting and thought provoking environment.
The main take away from this project was the experience of creating a complex environment with the idea of storytelling in mind. there are some areas across my environment I am proud of. Above is a caption of a small communal spot around a burning fire, I had imagined a small settlement of people were trying to survive in this theatre and that this spot was the main eating/relaxing area. I used mega scans of Chinese cartons to suggest that this is where they sit, eat, talk, and rest. The trash is piled up against the door and the cartons are spread across the floor, perhaps they had a final meal together here and left before something happened? it this kind of thought process that I wanted to bring people through for this area of the environment. Below I tried to create a first person shot of how one of them watched the stage, as if imagining a concert from years before.
Overlooking the environment, I feel a sense of pride in a large-scale project unlike anything I have done before. This project allowed me to explore a vast amount of techniques and learn so many thought process' behind prop creation and environment art. In hindsight I can see my short comings and where I need to improve myself as an artist. My personal greatest take away from this project was my newfound understanding of texture creation and application. I feel that my biggest short coming of this project was my closed mindless of what I could and wanted to do, I need to be able to think with a broader mindset and challenge myself to do better. However, in relation to the project my short coming lies within the layout or design choices. My environment seems very procedural in a lot of places and lacks elements of originality.
In the end I will learn from this project and adapt myself more going forward and as this project ends, I look forward to the next one. Thank you for reading and following my journey of this environment. Look out for the future posts on my artist profiles where all my renders will be uploaded alongside the sequencer clip, I made in Unreal Engine. Thank you for reading, until next time!



























































































































